3 min read

2026

Building Design Systems

Building Design Systems

Building Design Systems

Why durable systems are built on principles, not just components and how to tell the difference.

Why durable systems are built on principles, not just components and how to tell the difference.

Why durable systems are built on principles, not just components and how to tell the difference.

WRITTEN BY

Edward Akuna

Founder, Tidemark

POSTED

July 2026

File under: Design Systems

A design system is often mistaken for a collection of buttons, colours, typography and components.

That’s only the visible part.

A strong design system is really a shared language for making decisions.

Without one, every new screen becomes a small negotiation. What size should this heading be? How much space belongs between these elements? Which button should we use? What happens when the content gets longer?

Multiply those decisions across a product and a team, and inconsistency becomes inevitable.

A good system turns repeated decisions into reusable principles.

It gives designers a common foundation, helps developers build with less ambiguity, and makes products feel like one coherent experience rather than a collection of individually designed screens.

But there’s an important distinction: a design system shouldn’t remove creativity. It should remove unnecessary decisions.

When foundational decisions are already clear, designers can spend more time thinking about the problems that actually require creativity.

The best design systems aren’t the ones with the most components.

They’re the ones that help a team move faster without making the product feel careless.

Build the rules well, and the pixels become much easier to place.